After the abundance of unworldly enemies from the last three levels, Natla’s Mines are refreshingly sparse in population. There’s only three enemies in this round, all human, although there’s also a hell of a lot of boulders trying to make up for that fact.
Although fun, Natla’s Mines aren’t very photogenic, so we’ll start with some random shots from the FMV that precedes the level:
Best. Lara. Facial. Expression. EVER.
Lara sneaks onto a boat crammed full of armed gunmen who have been paid to kill her, not to mention an Atlantean queen in possession of a powerful artefact, and she decides it’s the perfect place to take a nap. I’m beginning to think Lara’s stupid. Incredibly lucky, yes, but ultimately, stupid. It would explain a lot of things, actually.
Apparently, Natla Technologies didn’t have enough spare dosh to kit out their speedboats with luxury extras (such as sides). Maybe they had to cut funding to the vehicle department so Natla could continue showering in bank notes.
The people that stole Lara’s weapons decided to hide her pistols in an elevated portakabin, remove the fuses that allow her to winch the cabin down and scatter them about the level in various hazardous places. Bear in mind they travelled over miles of open sea between mugging Lara and getting here. They couldn’t have just, I don’t know, tossed the things in the sea? No?